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LegendaryGaoZheng

LegendaryGaoZheng/Cross-Game-Recoil-Control

Live in production

本文档记录 Legendary压枪助手 主要发布版本的更新历史。

部署极其简单,高效,多功能的跨平台压枪脚本,可绕过各大主流反作弊系统,适配《三角洲行动》,《CS2》,《PUBG》等一系列游戏。Effortless deployment, efficient, and versatile cross-platform aimbot script that bypasses major mainstream anti-cheat systems, compatible with games such as Delta Force, CS2, PUBG, and more.

278 108 since joining 30C#Push 4d agoListed 7d ago8 open issuesMIT

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1 Review

Cross-Game-Recoil-Control feels like a project that has moved beyond a quick personal script into a more maintainable Windows desktop tool. The strongest part is the v3 rewrite from AutoHotkey into C# / WPF: the repo now separates input handling, image recognition, profile storage, runtime behavior, screen capture, and UI windows into distinct files instead of leaving everything in one script. The README/changelog is unusually detailed, especially around the migration to JSON config, %AppData% profiles, DPI-aware region selection, image-recognition diagnostics, and the move of scanning work off the UI thread. That gives users and contributors real context for why the current architecture exists.

The project also has some healthy open-source signals: MIT license, releases/tags, Windows GitHub Actions build coverage, and active user feedback in issues. The current codebase reports version 3.1.2, while the GitHub sidebar/README content still emphasizes v3.1.1, so release notes and published docs should be synchronized. I’d also replace the default SECURITY.md template with a real policy, especially because the project advertises anti-cheat bypass behavior and requires administrator permissions. Users need clear risk, compatibility, and terms-of-service expectations.

The biggest adoption gap is testing. There are no visible test projects, which makes future changes to recoil timing, key state transitions, profile migration, and image trigger modes riskier than they need to be. Even a small test suite around AssistantRuntime, ProfileStore, color parsing, and trigger-state logic would make the project much easier to evolve. A contribution guide and a short architecture note would also help, since the repo is already getting feature requests from players.

LegendaryGaoZheng
@LegendaryGaoZheng5d ago

Thanks for your Objective and comprehensive evaluation towards my repo, It's great honor to receive review from the founder of this website, I will do my best to fix the problems written and optimize this repo continously. Hope Reporanker can gain more great repos.